
Eldon Rosen
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Posted - 2008.01.31 10:29:00 -
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Edited by: Eldon Rosen on 31/01/2008 10:30:47
Quote:
Quote: -------------------------------------------------------------------------------- The solution we've been looking at to fix this is quite simple and straight forward. Remove 10% off the EM resistance on all Tech 1 ships and re-calculate the racial bonuses for the Tech 2 ships from there. To maintain a correct ratio between shield tanking and armor tanking we'd also remove 10% from the explosive resistances on shields. --------------------------------------------------------------------------------
I'm a bit sceptical about this, it seems quite a sweeping change to apply this to all ships, changing the attributes of so many ships by what is quite a large amount is going to hit some ships hard.. ..for instance, take the Jaguar used in the blog example (Gloss over the fact its an Assault Frigate and pretty much useless anyway, you'll still get the point)
Jaguar base resistances
- Before changes Shields EM - 75%, Exp - 60%, Kin - 40%, Therm - 60% Armor EM - 92.5%, Exp - 10%, Kin - 25%, Therm - 67.5%
- After changes Shields EM - 75%, Exp - 50%, Kin - 40%, Therm - 60% Armor EM - 90%, Exp - 10%, Kin - 25%, Therm - 67.5
One of the most popular setups for this ship is to fit a passive shield tank based on a Medium Shield Extender or two.. ..reducing the explosive resistance by 10% has a quite a big effect on this, what was bearly a decent shield tank will be liable to break quicker and exposes paper thin armour which has a poultry 2.5% less EM resistance than now.
I'm all for thinking up new setups, but this is a ship that has 4 Mid Slots and 3 Lows.. ..the passive tank setup was based on the high natural shield resistances, there isn't enough room on the ship to introduce a shield hardening module to cater for the change without making a change for the worse somewhere else.. ..with the base armour points, resistances and only 3 low slots theres little chance of fitting an armour tank, nor's there a chance of getting a decent speed or ew tank, so in all likelyhood pilots will end up fitting the same passive tank unable to do anything about the changes making a bearly passable shield tank even weaker.
So taking this into consideration this ends up as not only a boost for Amarr it's a boost for anything attacking the poor old Jaguar (which was never the best of ships anyway).. ..it's seems far from simple or straight forward, some ships are quite finely balanced, surely instead of sweeping changes across the board this should be based on reviewing and making changes to every ship individually?
I think what this chap say is pretty valid.. ..my own view on all this, is the Amarr aren't all that deserving of a boost anyway, it seems as always, people are as always just looking to continue the ongoing boost and bust cycle and looking to get their own character boosted, it'll be back to Gallente next.. ..if Amarr are really that bad how come every fecker on the trade forum wants one??
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